Windows and Linux guides

PS5 on PC: AnyPS5 setup guides

Learn how AnyPS5 runs PS5 games on PC. Find Windows and Linux downloads, setup guides and requirements, and check experimental game compatibility.

v0.1.3 · Official release

Game test results

See what was actually tested, on which build and hardware.

Downloads and builds

Choose the official release or a source build for your platform.

Installation and setup

Follow a clear guide, then use the error output to diagnose problems.

v0.1.3Official release · Windows / Linux
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01 / Guides

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FAQ

02 / Progress

AnyPS5 development progress and coverage

Understand AnyPS5 library and shader implementation counters. See what these dated figures measure and why they cannot establish how many PS5 games are playable.

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6,819 / 14,850

45.92% · Reviewed Oct 30, 2026

03 / FAQ

AnyPS5 frequently asked questions

Is AnyPS5 a PS5 emulator for PC?

The upstream project describes AnyPS5 as an executable porting tool. Its relinker converts the executable and bundled modules to the target operating system’s native format, and replacement libraries provide the system functions they call. The converted program runs as an ordinary process; this does not guarantee that every game works.

Do I need a PS5 console?

You do not need a PS5 connected while running a converted game on your computer. You still need your own game dump with a clean ELF executable, its bundled modules and game resources. Preparing those files is separate from running AnyPS5; downloading the tools alone does not supply them.

Where do the games come from? Are ROMs included?

You must supply your own game dump; the downloads contain tools and replacement libraries, not games or ROMs. The relinker requires clean ELF input and does not directly accept a SELF container. These community sites do not distribute games, firmware or keys, or provide an online conversion service.

Can I use an M1 Mac or another Apple silicon Mac?

The converter can produce Mach-O/Rosetta output, but v0.1.3 ships no Mac runtime. Integration PR #7332 closed unmerged on 20 October. Its pinned Apple-silicon experiments remain branch results, including later local Lana tests; closure is not a merge or a released runtime. No general Mac requirements or nativeARM gameplay are established.

FAQ